Non-fictionBooks about comics. |
Mila Bongco, Reading Comics: Language, Culture, and the Concept
of the Superhero in Comic Books (New York: Garland Press, 2000).
[From Garland: This study explores how the definition of the medium,
as well as its language, readership, genre conventions, and marketing and
distribution strategies, have kept comic books within the realm of popular
culture. Since comics have been studied mostly in relation to mass media
and its influence on society, there is a void in the analysis of the critical
issues related to comics as a distinct genre and art form. By focusing on
comics as narratives and investigating their formal and structural aspects,
as well as the unique reading process they demand, this study presents a
unique contribution to the current literature on comics, and helps clarify
concepts and definitions useful in studying the medium.] |
Will Brooker, Batman Unmasked: Analysing a Cultural Icon
(New York: Continuum, 2000). [From Continuum: Over
the sixty years of his existence, Batman has encountered an impressive array
of cultural icons and has gradually become one himself. This fascinating
book examines what Batman means and has meant to the various audiences,
groups and communities who have tried to control and interpret him over
the decades. Brooker reveals the struggles over Batman's meaning by shining
a light on the cultural issues of the day that impacted on the development
of the character. They include: patriotic propaganda of the Second World
War; the accusation that Batman was corrupting the youth of America by appearing
to promote a homosexual lifestyle to the fans of his comics; Batman becoming
a camp, pop culture icon through the ABC TV series of the sixties; fans'
interpretation of Batman in response to the comics and the Warner Bros.
franchise of films.] |
Jeffrey A. Brown, Black Superheroes, Milestone Comics, and Their
Fans (Jackson, MI: University Press of Mississippi, 2001).
[From UPM: What do the comic book figures Static, Hardware, and Icon
all have in common? Black Superheroes, Milestone Comics, and Their Fans
gives an answer that goes far beyond "tights and capes," an answer
that lies within the mission Milestone Media, Inc., assumed in comic book
culture. Milestone was the brainchild of four young black creators who wanted
to part from the mainstream and do their stories their own way. This history
of Milestone, a "creator-owned" publishing company, tells how
success came to these mavericks in the 1990s and how comics culture was
expanded and enriched as fans were captivated by this new genre. Milestone
focused on the African American heroes in a town called Dakota. Quite soon
these black action comics took a firm position in the controversies of race,
gender, and corporate identity in contemporary America. Characters battled
supervillains and sometimes even clashed with more widely known superheroes.
Front covers of Milestone comics often bore confrontational slogans like
"Hardware: A Cog in the Corporate Machine is About to Strip Some Gears."
Milestone's creators aimed for exceptional stories that addressed racial
issues without alienating readers. Some competitors, however, accused their
comics of not being black enough or of merely marketing Superman in black
face. Some felt that the stories were too black, but a large cluster of
readers applauded these new superheroes for fostering African American pride
and identity. Milestone came to represent an alternative model of black
heroism and, for a host of admirers, the ideal of masculinity. Black Superheroes
gives details about the founding of Milestone and reports on the secure
niche its work and its image achieved in the marketplace. Tracing the company's
history and discussing its creators, their works, and the fans, this book
gauges Milestone alongside other black comic book publishers, mainstream
publishers, and the history of costumed characters.] |
Scott Bukatman, Matters of Gravity: Special Effects and Supermen
in the 20th Century (Durham, NC: Duke University Press, 2003).
[From Duke University Press: The headlong rush, the rapid montage,
the soaring superhero, the plunging roller coasterMatters of Gravity
focuses on the experience of technological spectacle in American popular
culture over the past century. In these essays, leading media and cultural
theorist Scott Bukatman reveals how popular culture tames the threats posed
by technology and urban modernity by immersing people in delirious kinetic
environments like those traversed by Plastic Man, Superman, and the careening
astronauts of 2001: A Space Odyssey and The Right Stuff. He argues that
as advanced technologies have proliferated, popular culture has turned the
attendant fear of instability into the thrill of topsy-turvydom, often by
presenting images and experiences of weightless escape from controlled space.
Considering theme parks, cyberspace, cinematic special effects, superhero
comics, and musical films, Matters of Gravity highlights phenomena that
make technology spectacular, permit unfettered flights of fantasy, and free
us momentarily from the weight of gravity and history, of past and present.
Bukatman delves into the dynamic ways pop culture imagines that apotheosis
of modernity: the urban metropolis. He points to two genres, musical films
and superhero comics, that turn the city into a unique site of transformative
power. Leaping in single bounds from lively descriptions to sharp theoretical
insights, Matters of Gravity is a deft, exhilarating celebration of the
liberatory effects of popular culture.] |
David Carrier, The Aesthetics of Comics (University Park,
PA: Pennsylvania State University Press, 2000). [From
Penn State Press: From Gary Larson's The Far Side to George Herriman's
Krazy Kat, comic strips have two obvious defining features. They are visual
narratives, using both words and pictures to tell stories, and they use
word balloons to represent the speech and thought of depicted characters.
Art historians have studied visual artifacts from every culture; cultural
historians have recently paid close attention to movies. Yet the comic strip,
an art form known to everyone, has not yet been much studied by aestheticians
or art historians. This is the first full-length philosophical account of
the comic strip. Distinguished philosopher David Carrier looks at popular
American and Japanese comic strips to identify and solve the aesthetic problems
posed by comic strips and to explain the relationship of this artistic genre
to other forms of visual art. He traces the use of speech and thought balloons
to early Renaissance art and claims that the speech balloon defines comics
as neither a purely visual nor a strictly verbal art form, but as something
radically new. Comics, he claims, are essentially a composite art that,
when successful, seamlessly combine verbal and visual elements. Carrier
looks at the way an audience interprets comics and contrasts the interpretation
of comics and other mass-culture images to that of Old Master visual art.
The meaning behind the comic can be immediately grasped by the average reader,
whereas a piece of museum art can only be fully interpreted by scholars
familiar with the history and the background behind the painting. Finally,
Carrier relates comics to art history. Ultimately, Carrier's analysis of
comics shows why this popular art is worthy of philosophical study and proves
that a better understanding of comics will help us better understand the
history of art.] |
Suzan Colón, Catwoman: The Life and Times of a Feline Fatale (San Francisco: Chronicle Books). [From Amazon.com: Learn how to crack a whip with feline ferocity! Uncover the secrets of the all-leather wardrobe! Study the sizzling one-liners that keep Batman aching for more! Chock-full of insightful feline fatale tips, this illustrated tell-all delivers the searing details of Catwomans kitschy career. Sleek and sexy, the greatest cat burglar of all time sank her claws into the Caped Crusader back in 1940 and hasnt let go since. Part homage, part how-to, this handsome treatise divulges Catwomans stellar techniques at everything from scaling walls to tickling a gentlemans fancy without mercy. With a brief history of her many incarnations over the years, loads of terrific vintage illustrations, sections on fashion and romance, and personal tips on getting ahead, this spunky vinyl-covered volume (oooh! purple PVC!) will attract both new fans of the slinky girl kitty and time-tested aficionados. Its the purr-fect ode to The Feline Felon, The Mistress of Malevolence, The Princess of Plunder . . . a.k.a. Catwoman. ] |
Peter Coogan, Superhero: The Secret Origin of a Genre
(Austin, TX: Monkey Brain Books, 2006). [From Amazon.com:
An entertaining and exhaustive history, tracing the superhero's roots
in mythology, science fiction, and pulps, which follows the genre's
development to its current renaissance in film, literature, and graphic
novels.]
|
Peter David, But I Digress (Iola, WI: Krause Publications,
1994). [From Krause: "'But I Digress' has for
three years been comic fandom's most popular, most irreverent andto
somemost irritationg weekly column. Collected here for the first time
are the best and most outrageous entries, which have amused and infuriated
everyone from John Byrne to entire comic-book companies. If you have a shred
of decency, buy this volume. And youlike John Byrnewill have
the last laugh."] |
Warren Ellis, Bad Signal (Urbana, IL: Avatar Press, 2003).
[From Avatar Press: Collected for the first time,
this graphic novel features the Bad Signal columns profusely illustrated
with dozens of stunning new illustrations by celebrated artist Jacen Burrows.
Warren Ellis' e-mail column shows that he is a modern master of the short
form essay as his biting wit makes even the most esoteric of topics must
reads. Ellis describes the work as "Bad Signal is me on the
move, emptying my head of thoughts and shoving them into a handheld computer
with a wireless modem plugged into it, so that I can instantly bug four
thousand people with useless email from public toilets all over the world."]
|
Warren Ellis, Bad Signal 2 (Urbana, IL: Avatar Press, 2003).
[From Avatar Press: Continuing the series, this
graphic novel features the latest Bad Signal columns profusely illustrated
with dozens of stunning new illustrations by celebrated artist Jacen Burrows.
Warren Ellis's e-mail column shows that he is a modern master of the short
form essay as his biting wit makes even the most esoteric of topics must
reads. Ellis describes the work as "Bad Signal is me on the
move, emptying my head of thoughts and shoving them into a handheld computer
with a wireless modem plugged into it, so that I can instantly bug four
thousand people with useless email from public toilets all over the world."]
|
Warren Ellis, Come In Alone (AiT/Planet Lar, 2001).
[From AiT/Planet Lar: "They want me to entertain you bastards,"
Warren Ellis began his series of columns for the comic book Internet destination
website Comic Book Resources. Part social commentary, part sitting at-the-feet-of-Socrates,
part kick in the ass, COME IN ALONE was the column that would zig when you
thought it would zag. This collection of all fifty-two columns includes
Ellis' unique take on the comic book industry, features first-class interviews
with top-flight comic book professionals, and even includes the legendary
Old Bastard's Manifesto. Wrap this all up in an evocative and spooky cover
by Brian Wood, and you've got a collection of commentary that midwifed the
birth of the comic book industry into the 21st century.] |
Warren Ellis, From the Desk of Warren Ellis: Words About Words and
Pictures, Volume 1 (1995-1998) (Urbana, IL: Avatar Press, 2000).
[From Avatar: Peer into the twisted brain of the madman by seeing
what arrived From the Desk of Warren Ellis! A collection of essays,
columns, journals, lectures, travelogues and fragments written for an Internet
audience by Warren Ellis, the creator and author of Transmetropolitan,
Planetary, and Strange Kiss. From the Desk of Warren Ellis
Vol 1 contains writing from 1995 to 1998 on a variety of subjects, including
the eating of sheep faces, Sin City, the ugliness of comics, the parallel
world where Stan Lee dies in a horrific plumbing accident, how to write
for comics, and why Michael Moorcock scares the hell out of him. From
the Desk of Warren Ellis: cheaper than buying a computer.] |
Warren Ellis, From the Desk of Warren Ellis: Words About Words and
Pictures, Volume 2 (1998-1999) (Urbana, IL: Avatar Press,
2000). [From Avatar: More rants from the mad genius!
Peer into the twisted brain of the madman by seeing what arrived From
the Desk of Warren Ellis. A collection of essays, columns, journals,
lectures, travelogues and fragments written for an Internet audience by
Warren Ellis, the creator and author of Dark Blue and Strange
Kiss. From the Desk of Warren Ellis Vol 2 contains writing from 1998
to 1999 on a variety of subjects, including his leaving Hellblazer and how
he will save the industry all by himself. This expansive tome also features
over twenty new illustrations by Jacen Burrows! From the Desk of Warren
Ellis: better written than your diary.] |
Greg Garrett, Holy Superheroes: Exploring Faith And Spirituality
In Comic Books (Colorado Springs: NavPress, 2005). [From NavPress: Marvel at the deeper meaning of comic books. Since the beginning of time, humans have created stories to help them better understand the world around them. Thousands of years ago it was Zeus and Hercules. Now it's Superman, Batman, X-Men, and the Fantastic Four. Discover how comic books—and the Hollywood adaptations they inspire—influence our understanding of:
-Good versus Evil
-Personal Sacrifice
-Duty and Faith. Comic books have become a twenty-first-century mythology. Pulitzer Prize-nominated author Greg Garrett explores this mythology and extracts profound truths belied by glossy art, superhuman characters, and fast-paced action. Find out the surprising spiritual depth of comic books.] |
Deborah R. Geis, ed., Considering Maus: Approaches to Art Spiegelman's
"Survivor's Tale" of the Holocaust (Tuscaloosa: University
of Alabama Press, 2003). [From UAP: In 1992, Art
Spiegelman's two-volume illustrated work Maus: A Survivor's Tale was awarded
a special-category Pulitzer Prize. In a comic book form, Spiegelman tells
the gripping, heart-rending story of his father's experiences in the Holocaust.
The book renders in stark clarity the trials Spiegelman's father endured
as a Jewish refugee in the ghettos and concentration camps of Poland during
World War II, his American life following his immigration to New York, and
the author's own troubled sense of self as he grapples with his father's
history. Mixing autobiography, biography, and oral history in the comic
form, Maus has been hailed as a daring work of postmodern narration and
as a vivid example of the power of the graphic narrative. Now, for the first
time in one collection, prominent scholars in a variety of fields take on
Spiegelman's text and offer it the critical and artistic scrutiny it deserves.
They explore many aspects of the work, including Spiegelman's use of animal
characters, the influence of other 'comix' artists, the role of the mother
and its relation to gender issues, the use of repeating images such as smoke
and blood, Maus's position among Holocaust testimonials, its appropriation
of cinematic technique, its use of language and styles of dialect, and the
implications of the work's critical and commercial success. Informed readers
in many areas of study, from popular culture and graphic arts to psychoanalysis
and oral history, will value this first substantial collection of criticism
on a revered work of literature.] |
Paul Gravet,
Graphic Novels: Everything You Need to Know (New York: Harper Collins, 2005). [From Harper Collins: The modern renaissance of comics has produced a library of substantial
works, whose subjects are as varied and sophisticated as the best films
and literature. Here is an accessible, entertaining, extensively
illustrated guide to the diversity of contemporary graphic novels. With
striking graphics and explanatory extracts from a wide range of work,
the book examines the specific language of the comics medium; the
history and pioneers of the form; recent masterpieces from Art
Spiegelman's Maus to Chris Ware's Jimmy Corrigan; the impact of Japanese manga and European albums translated into English; how artists have overcome prejudices towards the genre; and the ambitious range of themes and issues artists are addressing.] |
Charles Hatfield, Alternative Comics: An Emerging Literature (Jackson, MI: University Press of Mississippi, 2005). [From UPM: In the 1980s, a sea change occurred in comics. Fueled by Art Spiegel- man and Françoise Mouly's avant-garde anthology Raw and the launch of the Love & Rockets series by Gilbert, Jaime, and Mario Hernandez, the decade saw a deluge of comics that were more autobiographical, emotionally realistic, and experimental than anything seen before. These alternative comics were not the scatological satires of the 1960s underground, nor were they brightly colored newspaper strips or superhero comic books. In Alternative Comics: An Emerging Literature, Charles Hatfield establishes the parameters of alternative comics by closely examining long-form comics, in particular the graphic novel. He argues that these are fundamentally a literary form and offers an extensive critical study of them both as a literary genre and as a cultural phenomenon. Combining sharp-eyed readings and illustrations from particular texts with a larger understanding of the comics as an art form, this book discusses the development of specific genres, such as autobiography and history. Alternative Comics analyzes such seminal works as Spiegelman's Maus, Gilbert Hernandez's Palomar: The Heartbreak Soup Stories, and Justin Green's Binky Brown Meets the Holy Virgin Mary. Hatfield explores how issues outside of cartooning-the marketplace, production demands, work schedules-can affect the final work. Using Hernandez's Palomar as an example, he shows how serialization may determine the way a cartoonist structures a narrative. In a close look at Maus, Binky Brown, and Harvey Pekar's American Splendor, Hatfield teases out the complications of creating biography and autobiography in a substantially visual medium, and shows how creators approach these issues in radically different ways.] |
Sean
Howe, ed., Give our Regards to the Atomsmashers! Writers on Comics
(New York: Pantheon, 2004). [From Pantheon: In Give
Our Regards to the Atom-smashers!, some of our most intriguing and creative
contemporary writers weigh in on the world of comics: the ones they love
versus the ones they hate, the comics they devoured as kids and still can't
live without, and the comics that have influenced them in their work and
their lives. Here is Jonathan Lethem on childhood friendships, comic books,
and the genius of artist Jack Kirby . . . Brad Meltzer on spending a summer
vacation with the New Teen Titans. . . Glen David Gold on the obsessive
nature of collecting . . . Myla Goldberg writing about the disturbed visions
of Chris Ware and Renée French . . . Steve Erickson riffing on the
perverse patriotism of American Flagg. Here, too, are Luc Sante on Tintin,
Aimee Bender on Yummy Fur, Greil Marcus on Uncle Sam, Lydia Millet on Little
Nemo in Slumberland, and many others. Give Our Regards to the Atomsmashers!
is a quirky, thrilling, and compulsively readable celebration of the unique
alchemy of words and drawings that forms the language of comic books. It
is a book that will delight the seasoned comics reader and invite everyone
else into a whole new world.] |
Robert Jewett and John Shelton Lawrence, Captain America and the
Crusade against Evil: The Dilemma of Zealous Nationalism (Grand
Rapids MI: Eerdmans, 2003). [From Eerdmans: "As
immediate and relevant as todays headlines, this book sets forth a
bold argument with direct implications for political life in America and
around the world. Combining incisive cultural analysis and keen religious
insight, Robert Jewett and John Shelton Lawrence maintain that American
crusading so powerfully embodied in popular entertainments
has striking parallels with Islamic jihad and Israeli militancy. According
to Jewett and Lawrence, American civil religion has both a humane, constitutional
tradition and a violent strand that is now coming to the fore. The crusade
to rid the world of evil and evildoers derives from the same
biblical tradition of zealous warfare and nationalism that spawns Islamic
and Israeli radicalism. In America, where this tradition has been popularized
by superheroic entertainments, the idea of zealous war is infused with a
distinctive sense of mission that draws on secular and religious images.
These crusading ideals are visible in such events as the settling of the
western frontier, the World Wars, the Cold War, the Gulf War, and Americas
present war on terrorism. In exploring the tradition of zealous nationalism,
which seeks to redeem the world by destroying enemies, the authors provide
a fascinating access to the inner workings of the American psyche. They
analyze the phenomenon of zeal the term itself is the biblical and
cultural counterpart of the Islamic concept of jihad and address
such consequential topics as the conspiracy theory of evil, the problem
of stereotyping enemies, the mystique of violence, the obsession with victory,
and the worship of national symbols such as flags. This critical book, however,
is also immensely constructive. As Jewett and Lawrence point out, the same
biblical tradition that allows for crusading mentalities also contains a
critique of zealous warfare and a profound vision of impartial justice.
This tradition of prophetic realism derives from the humane side of the
biblical heritage, and the authors trace its manifestations within the American
experience, including its supreme embodiment in Abraham Lincoln. Isaiahs
swords into plowshares image is carved on the walls of the United
Nations building, thus standing at the center of a globally focused civil
religion. Grasping this vision honored by Judaism, Christianity, and Islam
alike includes recognizing the dangers of zealous violence, the illusions
of current crusading, and the promise of peaceful coexistence under international
law. Instructive, relevant, and urgent, Captain America and the Crusade
against Evil is sure to provoke much soul-searching and wide debate.]
|
Robert Jewett and John Shelton Lawrence, The Myth of the American
Superhero (Grand Rapids MI: Eerdmans, 2002). [From
Eerdmans: "From the Superman of comic books to Hollywood's big-screen
action stars, Americans have long enjoyed a love affair with the superhero.
In this engaging volume John Shelton Lawrence and Robert Jewett explore
the historical and spiritual roots of the superhero myth and its deleterious
effect on Americas democratic vision. Arguing that the superhero is
the antidemocratic counterpart of the classical monomyth described
by Joseph Campbell, the authors show that the American version of the monomyth
derives from tales of redemption. In settings where institutions and elected
leaders always fail, the American monomyth offers heroes who combine elements
of the selfless servant with the lone, zealous crusader who destroys evil.
Taking the law into their own hands, these unelected figures assume total
power to rid the community of its enemies, thus comprising a distinctively
American form of pop fascism. Drawing widely from books, films, TV programs,
video games, and places of superhero worship on the World Wide Web, the
authors trace the development of the American superhero during the twentieth
century and expose the mythic patterns behind the most successful elements
of pop culture. Lawrence and Jewett challenge readers to reconsider the
relationship of this myth to traditional religious and social values, and
they show how, ultimately, these antidemocratic narratives gain the spiritual
loyalties of their audiences, in the process inviting them to join in crusades
against evil. Finally, the authors pose this provocative question: Can we
take a holiday from democracy in our lives of fantasy and entertainment
while preserving our commitment to democratic institutions and ways of life?]
|
Gerard Jones, Men of Tomorrow: Geeks, Gangsters, and the Birth of
the Comic Book (New York: Basic Books, 2004). [From
Basic Books: By the author of The Comic Book Heroes, Killing
Monsters, and scores of successful comic books and screenplays, Men
of Tomorrow is the first book to tell the surprising story of the young
Jewish misfits, hustlers and nerds who invented the superhero and the comic
book industry. Among the characters in this vibrant panorama: · Jerry
Seigel and Joe Shuster, the goofy myopic creators of Superman, who sold
the rights to the Man of Tomorrow for $130 to
· Harry Donenfield,
former pornographer and con-man, and his partner, Jack Liebowitz, founder
of DC Comics, who went on to help build Steve Ross's legendary Warner Communications
· Batman's Bob Kane, who rose to fame and fortune in a career based
entirely on lies and self-promotion · Mort Weisinger, the ruthless
editor of Superman, who suffered a nervous breakdown when he tried to be
a superhero himself · Plus Stan Lee, founder of a new kind of hero,
including Spiderman, at Marvel Comics; Will Eisner, whose creation "The
Spirit" has become a cult classic, and many, many more. Springing unheralded
out of working-class Jewish immigrant neighborhoods in the depths of the
Depression, these young men transformed an odd mix of geekdom, science fiction,
and outsider yearnings into blue-eyed chisel-nosed crime-fighters and adventurers
who quickly captured the mainstream imagination. Within a few years their
inventions were being read by 90% of American children and had spawned a
new genre in movies, radio and TV that still dominates youth entertainment
seventy years later. Drawing on exhaustive research, including interviews
with friends and relatives of the creators, Jones reveals how the immigrant
experience and the collision of Yiddish and American culture-forged in the
crucible of two world wars-shaped the vision of the make-believe hero. He
chronicles how the comics sparked a frightened counterattack that nearly
destroyed the industry in the 1950's and how later they surged back at an
underground level, to inspire a new generation to transmute those long-ago
fantasies into art, literature, blockbuster movies and graphic novels. Animated
by the stories of some of the last century's most charismatic and conniving
artists, writers and businessmen, Men of Tomorrow brilliantly demonstrates
how the creators of the superheroes gained their cultural power and established
a crucial place in the modern imagination.] |
Arie Kaplan, Masters of the Comic Book Universe Revealed (Chicago: Chicago Review Press, 2006). [From Continuum: Superhero comic books are traditionally thought to have two distinct periods, two major waves of creativity: the Golden Age and the Silver Age. In simple terms, the Golden Age was the birth of the superhero proper out of the pulp novel characters of the early 1930s, and was primarily associated with the DC Comics Group. Superman, Batman, Green Lantern, and Wonder Woman are the most famous creations of this period. In the early 1960s, Marvel Comics launched a completely new line of heroes, the primary figures of the Silver Age: the Fantastic Four, Spider-Man, the Incredible Hulk, the X-Men, the Avengers, Iron Man, and Daredevil. In this book, Geoff Klock presents a study of the Third Movement of superhero comic books. He avoids, at all costs, the temptation to refer to this movement as "Postmodern," "Deconstructionist," or something equally tedious. Analyzing the works of Frank Miller, Alan Moore, Warren Ellis, and Grant Morrison among others, and taking his cue from Harold Bloom, Klock unearths the birth of self-consciousness in the superhero narrative and guides us through an intricate world of traditions, influences, nostalgia and innovations - a world where comic books do indeed become literature.] |
Jeffrey Klaehn, ed., Inside the World of Comic Books (Montreal: Black Rose Books, 2007). [From Amazon.com: With the popularity of comic book properties at an all-time high, the time is right for a collection of essays and original interviews devoted to all things comic book. As well as essays on contemporary issues and trends associated with comic books and comic book culture, this diverse collection also features original interviews with top comic industry professionals.
From visionary writers and artists, to award-winning editors and publishers, interviewees include: Joe Quesada, artist, writer, and Marvel Comics editor-in-chief; Victor Lucas, creator, producer, and co-host of the award-winning Electric Playground; Steve Englehart, acclaimed writer for Marvel Comics and DC Comics; John Romita Sr, legendary Amazing Spiderman artist and Marvel Comics art director; Steve Niles, writer of 30 Days of Night, Dark Days, and Wake the Dead; Eric Searleman, Viz Media editor; Chris Warner, Dark Horse Comics senior editor; Scott Allie, writer and Dark Horse Comics Conan editor; Norm Breyfogle, acclaimed Batman artist.
Addressing the role comic books play in reflecting the mood of popular culture, essay topics include: comic book fan communities; comics in relation to cinema and video games; the issue of censorship, in particular, of horror comics; comic book content and social attitudes of the 1950s and 1960s; detective comics of the 1970s; and women collectors and the image of women in comic books, in general.] |
Geoff Klock, How to Read Superhero Comics and Why (New York:
Continuum, 2002). [From Booklist: Kaplan's set of interview-based profiles of 11 creators aims to be an
informal history of the comic-book industry, but the medium is now far
too diverse to be effectively covered by highlighting so few figures.
Kaplan's subjects range from 1940s pioneer Will Eisner to
Iranian-French autobiographical graphic novelist Marjane Satrapi. Many
are key figures in their niches, indisputably worthy of the coverage:
Marvel Comics impresario Stan Lee, who spearheaded the 1960s superhero
revival; Art Spiegelman, whose Pulitzer Prize-winning Maus (1986) helped legitimize the comics medium; Neil Gaiman, whose Sandman is outstanding among recent mainstream comics. Others are questionable. Why represent underground comics with a marginal figure like Trina Robbins rather than R. Crumb or another member of the Zap Comix gang? Dwayne McDuffie's claim to fame seems to be founding a failed line of 1990s African American superheroes. Ah, well, significant if not monumental creators such as early Batman artist Jerry Robinson, Love and Rockets' Gilbert Hernandez, and iconoclastic cartoonist Kyle Baker offer insightful observations on comics as industry and art.] |
George Koury, Image Comics: The Road to Independence (Raleigh, NC: TwoMorrows, 2007). [From TwoMorrows: In 1992, seven artists shook the comic book industry when they left
their top-selling Marvel Comic titles to jointly form a new company
named Image Comics. With no certainty of success, they formed a home
that would allow themselves and other artists the opportunity to tell
stories without any censorship or editorial restraints. Even more
importantly, Image would finally give creators full ownership of their
properties. Out of the gate, millions of readers flocked to the
energetic adventures by these creators, as together they ushered in the
Image Age, where comics would sell in the millions, and a comic book
artist could become a mass media celebrity. Image Comics: The Road to
Independence is an unprecedented look at the history of this important
comic book company, featuring interviews and art from popular Image
founders Erik Larsen, Jim Lee, Todd McFarlane, Whilce Portacio, Marc
Silvestri and Jim Valentino. Also featured are many of finest creators
who over the last fifteen years have been a part of the Image family,
offering behind-the-scenes details of the company’s successes and failures. There’s plenty of rare and unseen art, helping make this the most honest exploration ever taken of the controversial company whose success, influence and high production values changed the landscape of comics forever.] |
George Koury, Kimota! The Miracleman Companion (Raleigh, NC: TwoMorrows, 2001). [From TwoMorrows: Alan Moore’s Miracleman predated Watchmen and Dark Knight as the first of the grim, ultra-realistic strips that changed super-hero comics forever. But whatever happened to Miracleman? For the first time, this trade paperback tells all the behind-the-scenes secrets, from the character’s start as the British strip Marvelman, to the legal and creative hurdles during its 24-issue run at Eclipse Comics, and why you never saw the final Neil Gaiman-scripted issue! Sporting a Mark Buckingham cover and an introduction and back cover by Alex Ross, this book features in-depth interviews with Alan Moore, John Totleben, Neil Gaiman, Mark Buckingham, Barry Windsor-Smith, Beau Smith, Cat Yronwode, Rick Veitch, and others! Plus there’s an amazing assortment of unpublished art, uninked pencils, sketches, and concept drawings (including unseen art from the never-published issue #25) by Totleben, Windsor-Smith, Buckingham, Mike Deodato, Jim Lee, Todd McFarlane, and more! Special Bonus: a never-published 8-page Moore/Totleben story, "Lux Brevis", and an unused Moore script!] |
John A. Lent, ed., Pulp Demons: International Dimensions of the
Postwar Anti-Comics Campaign (Madison NJ: Fairleigh Dickinson University
Press, 1999). [From Fairleigh Dickinson University Press:
The campaign in the United States during the 1940s and 1950s to rid comic
books of their violent content, and often-times to obliterate the medium
itself, had far-reaching and deeply felt reverberations. Spearheaded by
moralists, educators, politicians, and psychiatrist Dr. Fredric Wertham,
anti-comics crusades led to book burnings, town meetings, periodical discourses,
and the draconian Comics Code, recognized as the most oppressive act of
self-censorship in this country's history. At issue was the possible link
between comic books and juvenile delinquency, although then-current concerns
about communist infiltration, lowered educational levels, and moral decay
also crept into the arguments. Pulp Demons is the first systematic
study of the fallout of the American controversy abroad. Eight distinguished
scholars survey the historical roots, chief players, and sociocultural/political
implications of anti-comics campaigns in the United States, the United Kingdom,
Germany, Canada, Australia, the Philippines, Japan, South Korea, and Taiwan.
Using primary data gathered through interviews, content analyses, and searches
of private papers and public documents, they fashion a fascinating account
overall of one of the most prolonged, wide-ranging, and vicious attacks
ever leveled at a mass medium, enveloping a mix of odd bedfellows that included
the Communist Party, anticommunist groups, religious denominations, the
cartoonists, and others.] |
Scott McCloud, Understanding Comics (Northhampton: Kitchen
Sink, 1993). [From the publisher: Praised throughout
the cartoon industry by such luminaries as Art Spiegelman, Matt Groening,
and Will Eisner, this innovative comic book provides a detailed look at
the history, meaning, and art of comics and cartooning.] |
Scott McCloud, Reinventing Comics (New York: Paradox, 2000). [From the publisher: In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium.] |
Scott McCloud, Making Comics (New York: Harper Collins, 2006). [From the author: If you’ve ever felt there must be something more to making comics than just copying drawing styles then this is the book for you. In Making Comics, I’ll do my best to cover the storytelling secrets I don’t see any other books talking about, including:
Whether you want to draw graphic novels, superheroes, neo-manga, comic strips or webcomics, you’re going to be putting one picture after another to tell a story. This is the book where I'll do my best to show you how.] |
Amy Kiste Nyberg, Seal of Approval: The History of the Comics Code
(Jackson, MI: University Press of Mississippi, 1998). [From
UPM: For the past forty years the content of comic books has been governed
by an industry self-regulatory code adopted by publishers in 1954 in response
to public and governmental pressure. This book examines why comic books
were the subject of controversy, beginning with objections that surfaced
shortly after the introduction of modern comic books in the mid-1930s, when
parents and teachers accused comic books of contaminating children's culture
and luring children away from more appropriate reading material. It traces
how, in the years following World War II, the criticism of comic books shifted
to their content, and the reading of comic books became linked with the
rise of juvenile delinquency. This resulted in attempts at the local, state,
and national level to ban or license comic book sales. A major figure in
the crusade against comic books was the psychiatrist Dr. Fredric Wertham.
While he played a significant role in the postwar attack on comics, his
accusations against the comic book industry have been misunderstood by comic
book fans and media scholars alike. They have accused him of being a naive
social scientist who saw direct causal links between the reading of comic
books and delinquency. In fact, Seal of Approval shows that Wertham's work
is much better understood in the intellectual tradition of media criticism
of the Frankfurt school and their critique of mass culture. The negative
publicity aroused by the controversy, coupled with fears that the government
would pass censorship legislation, led publishers to adopt the self-regulatory
code. It has been changed only twice, once in 1971 and again in 1989. The
legacy of the comics code is that it continues to define the comic book
medium as essentially juvenile literature. While the code offers protection
against those who attack the media (and not just comic books), it also reaffirms
the public perception of comic books as children's fare. As a result, the
comic book has yet to achieve legitimation as a unique form of expression
that blends words and pictures in a way that no other medium can duplicate.
In tracing the evolution of the controversy and the resulting code Seal
of Approval examines important issues about children, media effects, and
censorship. It is the first booklength scholarly study of this period of
comic book history.] |
B. J. Oropeza, ed., The Gospel According to Superheroes: Religion And Popular Culture (New York: Peter Lang, 2005). [The Gospel According to Superheroes: Religion and Popular Culture offers an intriguing look at superheroes in light of the spiritual and mythological roles they play in our lives. B. J. Oropeza takes you through the adventuresome quest of three comic book eras as you read about the popular narratives of superheroes such as Batman, Superman, Spider-Man, X-Men, Hulk, Wonder Woman, the Fantastic Four, sci-fi film heroes, pulp heroes, antiheroes, and more. This book is a must-read for anyone interested in viewing the superheroes as both sinners and saints instead of mere good guys taking on the forces of evil.] 12/05 |
Roberta E. Pearson and William Uricchio, The Many Lives of the Batman:
Critical Approaches to a Superhero and his Media (London: Routledge,
1991). |
Matthew Pustz, Comic Book Culture: Fanboys and True Believers
(Jackson: University Press of Mississippi, 1999). [From
UPM: What are super-devoted fans of comic books really like? What draws
them together and energizes their zeal? What do the denizens of this pop-culture
world have in common? This book provides good answers as it scrutinizes
the fans whose profiles can be traced at their conventions, in pages of
fanzines, on websites, in chat-rooms, on electronic bulletin boards, and
before the racks in comic-book stores. They are a singular breed, and an
absorbing interest in comic books (sometimes life-consuming) unites them.
Studies have shows that the clustering, die-hard disciples of Star Trek
have produced a unique culture. The same can be said of American enthusiasts
of comic books. These aficionados range from the stereotypical "fanboy"
who revels in the minute details of mainstream superhero titles like X-Men
to the more discriminating (and downright snobbish) reader of idiosyncratic
alternative comics like Eightball. Literate comics like Watchman, Radioactive
Man, and Peepshow demand a knowledgeable audience and reward members of
the culture for their expertise while tending to allienate those outside.
This book shows how the degree of "comics literacy" determines
a fan's place in the culture and how the most sophisticated share the nuanced
history of the format. Although their interaction is filled with conflicts,
all groups share an intense love for the medium. But whether one is a Fanboy
or a True Believer, the preferred hangout is the specialty store. Here,
as they talk shop, the culture proliferates. They debate among themselves,
spread news about the industry, arrange trades, discuss collectibles, and
attach themselves to their particular mainstream. With history, interviews,
and textual analysis Comic Book Culture: Fanboys and True Believers
examines the varied reading communities absorbed by the veneration of the
comics and demonstrates how each functions in the ever-broadening culture.
Matthew J. Pustz is an adjunct professor of American studies at the University
of Iowa.] |
Dan Raviv, Comic Wars: How Two Tycoons Battled Over the Marvel Comics
Empire, and Both Lost (New York: Broadway Books, 2002).
[From Broadway Books: Embarrassed billionaires tried to keep a lid
on this story, but it cried out to be told: how America's greatest comic-book
company was driven to the brink of insolvency by warring tycoons and rescued
from the abyss by two obscure but wily entrepreneurs. In the late 1980s,
financier Ronald Perelman, worth billions and riding high after his hostile
takeover of the cosmetics firm Revlon, bought Marvel Entertainmentlegendary
creator of Captain America, the Incredible Hulk, Spider-Man, the X-Men,
and other superheroesand he had big plans. He not only began churning
out more comic books, he also acquired sports cards and other subsidiaries,
impressing Wall Street so much that after he took the company public, Marvels
market value ballooned to over $3 billion. Perelman took advantage of the
companys inflated valuation by selling junk bonds, and personally
pocketing nearly $500 million. Meanwhile, Marvels bank debt rose to
more than $600 million. And then came the collapse of the comic-book and
trading-card markets. Enter rival corporate raider, Carl Icahn, who sank
a fortune into Marvels bonds in an effort to wrest away control of
Marveland to beat Perelman at his own game. As the competing tycoons
went head-to-head, Ike Perlmutter and Avi Arad, two entrepreneurs who ran
Toy Biz, a company that depended on Marvel superheroes, realized that their
fate hung in the balance. They soon put in motion plans to take control
themselves. Bunkered in The Townhouse, his high-security Manhattan corporate
headquarters, Perelman had Marvel declare bankruptcy. Icahn, an avid poker
player, had to figure out if his foe was bluffing; the Toy Biz entrepreneurs
needed to find a way to save the company they loved from ruin; and a team
of killer lawyers representing the banks was faced with recouping their
colossal debt. Thus, in United States Bankruptcy Court, began the comic
waras ferocious and outlandish as any of Marvels tales of good
vs. evil. Combining meticulous investigative reporting with entertaining
storytelling, Comic Wars exposes the actions and motives of two Goliath-style
corporate raiders, two innovative Davids, and some of the worlds most
prominent banks. It is the rollicking true tale of a unique Wall Street
showdown, of Marvels surprising emergence from the ashes of bankruptcy,
and of its triumphant reinvention as the producer of such hit Hollywood
movies as X-Men and Spider-Man.] |
Richard Reynolds, Super Heroes: A Modern Mythology (Jackson,
MI: University Press of Mississippi, 1994). |
Ronin Ro, Tales to Astonish: Jack Kirby, Stan Lee, and the American
Comic Book Revolution (New York: Bloomsbury USA, 2004).
[From Bloomsbury: For fifty years, Jack Kirby drew more pages than
any other comic book artist. As talented as he was prolific, Kirby was responsible
for many of the most well-known and beloved superheroes in popular culture.
With his first writing partner Joe Simon, he created Captain America, DC
Comicss Sandman, and the lucrative genre of the romance comic. In
the 1960s, Kirby paired with Stan Lee to develop a pantheon of heroes that
included, among others, the Fantastic Four, the Incredible Hulk, the X-Men,
Thor, Iron Man, the Avengers, the Silver Surfer, and the Inhumans. Together
with Lee, this artist and writer forever changed the American comic book
by introducing angst-ridden heroes, sympathetic villains, and a dynamic
visual style that has influenced every artist who followed. The inspiration
behind The Amazing Adventures of Kavalier and Clay, Jack Kirby has
been hailed by Wizard magazine as Without any doubt
the single
most important creator in the History of American Comic Books. In
Tales to Astonish, Ronin Ro chronicles Kirbys poverty-stricken origins
in the Lower East Side, his early commercial triumphs and failures, his
renowned partnership with Stan Lee, his continuing artistic innovations
(the production department hated him for pasting photographs into his pages),
and his lengthy legal battles with Marvel comics over the ownership of his
original art. An insightful portrait of one of its most enduringand
overlookedartists, Tales to Astonish is also a lively, novelistic
account of the comic book industry, from its inauspicious origins to its
sensational successes.] |
Trina Robbins, From Girls to Grrlz: A History of Women's Comics
from Teens to Zines (San Francisco: Chronicle Books, 1999). |
Lillian S. Robinson, Wonder Women: Feminisms and Superheroes
(London: Routledge, 2004). [From Routledge: Drawing upon her long career as a formidable feminist critic yet
wearing her knowledge lightly, Lillian Robinson finds the essence of
wonder women in our non-animated three-dimensional world. This book
will delight and provoke anyone interested in the history of feminism
or the importance of comics in contemporary life.] |
Roger Sabin, Comics, Comix & Graphic Novels: A History Of Comic
Art (Phaidon Press, 1996). [From Phaidon:
Comics, Comix & Graphic Novels is the first fully documented
study to explore the graphic qualities of the comic book, and the development
of the genre into a sophisticated and culturally revealing popular art form.
The book traces the history of the comic from early cartoon-like woodcuts
through to the graphic strips of the nineteenth and twentieth centuries.
Organized thematically, it explores the various genres of the comic book,
including humour, adventure, girls comics, underground and alternative.
The careers of the creators of the best-known characters from Superman
and Tintin to Tank Girl are revealed, as are the stories
behind much-loved comics such as The Beano and The Incredible
Hulk. The most recent artists are also illustrated and discussed, including
Harvey Kurtzman (Mad), Chris Donald (Viz), Art Spiegelman
(Maus) and Katsuhiro Otomo (Akira).] |
Steven Shaviro, Doom Patrols: A Theoretical Fiction About Postmodernism
(London: Serpent's Tail, 1997). [From Serpent's Tail:
Doom Patrols is a madcap rollercoaster ride through the bizarre landscapes
of late 20th century culture. Considering topics as diverse Elvis worship,
the erotics of cyberspace, fantasies of the millennium, multiple personality
syndrome, and the molecular logic of insect DNA and ranging from William
Burroughs to Dean Martin, from Michel Foucault to My Bloody Valentine, from
Andy Warhol to Bill Gates, the essays in this collection take an idiosyncratic
look at the forces transforming world culture.] |
Art Spiegelman & Chip Kidd, Jack Cole and Plastic Man
(San Francisco: Chronicle Books, 2000). [From Chronicle
Books: For years Jack Cole labored dutifully as a cartoonist, comic
book illustrator, and Playboy's premier artist. He was, on the outside,
a mild-mannered and easygoing guy. But one look at his most famous creation
- the manic, surreal Plastic Man - and there is no question that much more
lurked in the mind of this tragic artist than anyone suspected. Pulitzer
Prize-winning writer and cartoonist Art Spiegelman and renowned graphic
designer Chip Kidd pay homage to Plastic Man and his creator Jack Cole.
With exuberant energy, extraordinary flexibility, and bizarre plot twists,
Jack Cole strected Plastic Man beyond the traditional limits of the comic
book form.] |
Fredrik Strömberg, Black Images in Comics: A Visual History
(Seattle: Fantagraphics, 2003). [From Fantagraphics:
This wide-ranging little book spotlights over 100 comics strips, comic books,
and graphic novels to feature black characters from all over the world over
the last century, and the result is a fascinating journey to, if not enlightenment,
then at least away from the horrendous caricatures of yore. The book begins
with the habitually appalling images of blacks as ignorant "coons"
in the earliest syndicated strips (Happy Hooligan, Moon Mullins, and The
Katzenjammer Kids); continues with the almost-quaint colonialist images
of the suppressed Tintin album Tintin in the Congo and such ambiguous figures
as Mandrake the Magician's "noble savage" assistant Lothar in
the '30s (not to mention Torchy Brown, the first syndicated black character),
moving on to such oddities as the offensive Ebony character in Will Eisner's
otherwise classic The Spirit from the '40s and '50s. We then continue into
the often earnest attempts at '60s integration in such strips as Peanuts
(and comic books such as the Fantastic Four), as well as the first wave
of "black strips" like Wee Pals, juxtaposed with the shocking
satire of underground comics such as R. Crumb's incendiary Angefood McSpade.
Also investigated is the increased use of blacks in super-hero comic books
such as Uncanny X-Men and Luke Cage, Hero for Hire, as well as syndicated
strips like Friday Foster and Quincy in the '70s (to say nothing of Beetle
Bailey's controversial Lt. Flap). From Cartoon Coons to the Boondocks wraps
up from the '80s to now, with the increased visibility of blacks, often
in works actually produced by blacks, all the way to the South African strip
Madam & Eve, Aaron McGruder's pointed daily The Boondocks, and Ho Che
Anderson's Martin Luther King biography King. Each strip, comic, or graphic
novel is spotlighted via a compact but instructive 200-word essay and a
representative illustration. The book is augmented by a context-setting
introduction, an extensive source list and bibliography, and a foreword
by Charles R. Johnson, the recipient of a MacArthur Foundation fellowship
and winner of the National Book Award for his 1990 novel Middle Passage
(and a published cartoonist to boot!).] |
Stephen Weiner, Faster Than a Speeding Bullet: The Rise of the Graphic
Novel (New York: NBM, 2003). [From NBM: It
took a few years of false starts but now its official: the graphic
novel form is the fastest growing new category of publishing, rising like
a meteor. Stephen (The 101 Best Graphic Novels) Weiner takes us on a historical
tour of this format with a bit of background on comics as a whole.]
|
Bradford W. Wright, Comic Book Nation: The Transformation of Youth
Culture in America (Baltimore: Johns Hopkins University Press, 2001).
[From Johns Hopkins: As American as jazz or rock and roll, comic
books have been central in the nation's popular culture since Superman's
1938 debut in Action Comics #1. Selling in the millions each year for the
past six decades, comic books have figured prominently in the childhoods
of most Americans alive today. In Comic Book Nation, Bradford W.
Wright offers an engaging, illuminating, and often provocative history of
the comic book industry within the context of twentieth-century American
society. From Batman's Depression-era battles against corrupt local politicians
and Captain America's one-man war against Nazi Germany to Iron Man's Cold
War exploits in Vietnam and Spider-Man's confrontations with student protestors
and drug use in the early 1970s, comic books have continually reflected
the national mood, as Wright's imaginative reading of thousands of titles
from the 1930s to the 1980s makes clear. In every genresuperhero,
war, romance, crime, and horror comic booksWright finds that writers
and illustrators used the medium to address a variety of serious issues,
including racism, economic injustice, fascism, the threat of nuclear war,
drug abuse, and teenage alienation. At the same time, xenophobic wartime
series proved that comic books could be as reactionary as any medium. Wright's
lively study also focuses on the role comic books played in transforming
children and adolescents into consumers; the industry's ingenious efforts
to market their products to legions of young but savvy fans; the efforts
of parents, politicians, religious organizations, civic groups, and child
psychologists like Dr. Fredric Wertham (whose 1954 book Seduction of the
Innocent, a salacious exposé of the medium's violence and sexual
content, led to U.S. Senate hearings) to link juvenile delinquency to comic
books and impose censorship on the industry; and the changing economics
of comic book publishing over the course of the century. For the paperback
edition, Wright has written a new postscript that details industry developments
in the late 1990s and the response of comic artists to the tragedy of 9/11.
Comic Book Nation is at once a serious study of popular culture and an entertaining
look at an enduring American art form. ] |